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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
Include | #include "PrecomputedLightVolume.h" |
Syntax
class FPrecomputedLightVolume
Remarks
Set of volume lighting samples belonging to one streaming level, which can be queried about the lighting at a given position.
Variables
Type | Name | Description | |
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const FPrecomputedLightVolumeData * | Data |
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | AddToScene
(
FSceneInterface* Scene, |
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void | ApplyWorldOffset
(
const FVector& InOffset |
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void | DebugDrawSamples
(
FPrimitiveDrawInterface* PDI, |
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SIZE_T | ||
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double | GetNodeLevelExtent
(
int32 Level |
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void | InterpolateIncidentRadianceBlock
(
const FBoxCenterAndExtent& BoundingBox, |
Interpolates incident radiance to Position. |
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void | InterpolateIncidentRadiancePoint
(
const FVector& Position, |
Interpolates incident radiance to Position. |
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bool | IntersectBounds
(
const FBoxSphereBounds& InBounds |
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bool | ||
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bool | Temporary, for ES 3.1 preview verification. | |
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void | RemoveFromScene
(
FSceneInterface* Scene |
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void | SetData
(
const FPrecomputedLightVolumeData* NewData, |