Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FPrecomputedLightVolume
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
Include | #include "PrecomputedLightVolume.h" |
bool IsUsingHighQualityLightMap&40;&41; const
Remarks
Temporary, for ES 3.1 preview verification.