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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
Include | #include "PrecomputedLightVolume.h" |
Syntax
class FPrecomputedLightVolumeData
Remarks
Set of volume lighting samples belonging to one streaming level, which can be queried about the lighting at a given position.
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | AddHighQualityLightingSample
(
const FVolumeLightingSample& NewHighQualitySample |
Adds a high quality lighting sample.Adds a lighting sample. |
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void | AddLowQualityLightingSample
(
const FVolumeLightingSample& NewLowQualitySample |
Adds a low quality lighting sample. |
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void | Shrinks the octree and updates memory stats. | |
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SIZE_T | ||
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FBox & | GetBounds () |
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void | Initialize
(
const FBox& NewBounds |
Frees any previous samples, prepares the volume to have new samples added. |
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void | Invalidates anything produced by the last lighting build. | |
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bool |