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Unreal Engine C++ API Reference > Runtime > Engine > FPrecomputedLightVolume
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
Include | #include "PrecomputedLightVolume.h" |
Source | /Engine/Source/Runtime/Engine/Private/PrecomputedLightVolume.cpp |
void ApplyWorldOffset
&40;
const FVector & InOffset
&41;