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Unreal Engine C++ API Reference > Runtime > Engine > FPrecomputedLightVolume
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
Include | #include "PrecomputedLightVolume.h" |
Source | /Engine/Source/Runtime/Engine/Private/PrecomputedLightVolume.cpp |
void InterpolateIncidentRadianceBlock
&40;
const FBoxCenterAndExtent & BoundingBox,
const FIntVector & QueryCellDimensions,
const FIntVector & DestCellDimensions,
const FIntVector & DestCellPosition,
TArray< float > & AccumulatedWeights,
TArray< FSHVectorRGB2 > & AccumulatedIncidentRadiance
&41; const
Remarks
Interpolates incident radiance to Position.