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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FRenderResource
- FParticleSortBuffers
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSortManager.h |
Include | #include "GPUSortManager.h" |
Syntax
class FParticleSortBuffers : public FRenderResource
Remarks
Buffers in GPU memory used to sort particles.
Functions
Type | Name | Description | |
---|---|---|---|
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FRHIUnorderedAccessView * | GetKeyBufferUAV
(
int32 BufferIndex |
Retrieve the UAV for writing particle sort keys. |
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int32 | GetSize () |
Get the size allocated for sorted vertex buffers. |
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FGPUSortBuffers | Retrieve buffers needed to sort on the GPU. | |
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FRHIBuffer * | GetSortedVertexBufferRHI
(
int32 BufferIndex |
Retrieve the sorted vertex buffer that results will always be located at. |
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void | SetBufferSize
(
int32 InBufferSize |
Overridden from FRenderResource
Type | Name | Description | |
---|---|---|---|
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void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initialize RHI resources. |
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void | ReleaseRHI () |
Release RHI resources. |