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Unreal Engine C++ API Reference > Runtime > Engine > FParticleSortBuffers
- FRenderResource::InitRHI()
- FParticleSortBuffers::InitRHI()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSortManager.h |
Include | #include "GPUSortManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSortingGPU.cpp |
virtual void InitRHI
&40;
FRHICommandListBase & RHICmdList
&41;
Remarks
Initialize RHI resources.