Navigation
Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSort.h |
Include | #include "GPUSort.h" |
Syntax
struct FGPUSortBuffers
Remarks
The input buffers required for sorting on the GPU.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FRHIUnorderedAccessView * | FinalValuesUAV | Unordered access view holding the final state of the value. |
![]() |
FRHIShaderResourceView * | FirstValuesSRV | Shader resource view holding the initial state of the values. |
![]() |
FRHIShaderResourceView *[2] | RemoteKeySRVs | Shader resource views for vertex buffers containing the keys. |
![]() |
FRHIUnorderedAccessView *[2] | RemoteKeyUAVs | Unordered access views for vertex buffers containing the keys. |
![]() |
FRHIShaderResourceView *[2] | RemoteValueSRVs | Shader resource views for vertex buffers containing the values. |
![]() |
FRHIUnorderedAccessView *[2] | RemoteValueUAVs | Unordered access views for vertex buffers containing the values. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Default constructor. |