Navigation
Unreal Engine C++ API Reference > Runtime > RHI
Inheritance Hierarchy
- FRHIResource
- FRHIViewableResource
- FRHIBuffer
- FOpenGLBaseBuffer
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
Include | #include "RHIResources.h" |
Syntax
class FRHIBuffer : public FRHIViewableResource
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FRHIBuffer
(
FRHIBufferDesc const& InDesc |
Initialization constructor. |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FRHIBufferDesc const & | GetDesc () |
|
![]() ![]() ![]() |
uint32 | ||
![]() ![]() |
uint32 | GetSize () |
|
![]() ![]() |
uint32 | GetStride () |
|
![]() ![]() |
EBufferUsageFlags | GetUsage () |
|
![]() |
void | ||
![]() |
void | ||
![]() |
void | SetUsage
(
EBufferUsageFlags InUsage |
Used by RHI implementations that may adjust internal usage flags during object construction. |
![]() |
void | TakeOwnership
(
FRHIBuffer& Other |