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Base class for the different binding types.
| Name | FInputBinding |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
| Include Path | #include "Components/InputComponent.h" |
Syntax
struct FInputBinding
Derived Classes
FInputBinding derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputBinding() |
Components/InputComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bConsumeInput | uint8 | Whether the binding should consume the input or allow it to pass to another component | Components/InputComponent.h | |
| bExecuteWhenPaused | uint8 | Whether the binding should execute while paused | Components/InputComponent.h |