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Binds a delegate to an axis mapping.
| Name | FInputAxisBinding |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
| Include Path | #include "Components/InputComponent.h" |
Syntax
struct FInputAxisBinding : public FInputBinding
Inheritance Hierarchy
- FInputBinding → FInputAxisBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components/InputComponent.h | |||
FInputAxisBinding
(
const FName InAxisName |
Components/InputComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AxisDelegate | FInputAxisUnifiedDelegate | The delegate bound to the axis. | Components/InputComponent.h | |
| AxisName | FName | The axis mapping being bound to. | Components/InputComponent.h | |
| AxisValue | float | The value of the axis as calculated during the most recent UPlayerInput::ProcessInputStack if the InputComponent was in the stack, otherwise all values should be 0. | Components/InputComponent.h |