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Binds a delegate to a raw vector axis mapping.
| Name | FInputVectorAxisBinding |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
| Include Path | #include "Components/InputComponent.h" |
Syntax
struct FInputVectorAxisBinding : public FInputBinding
Inheritance Hierarchy
- FInputBinding → FInputVectorAxisBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components/InputComponent.h | |||
FInputVectorAxisBinding
(
const FKey InAxisKey |
Components/InputComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AxisDelegate | FInputVectorAxisUnifiedDelegate | The delegate bound to the axis. | Components/InputComponent.h | |
| AxisKey | FKey | The axis being bound to. | Components/InputComponent.h | |
| AxisValue | FVector | The value of the axis as calculated during the most recent UPlayerInput::ProcessInputStack if the InputComponent containing the binding was in the stack, otherwise the value will be (0,0,0). | Components/InputComponent.h |