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Binds a delegate to a key chord.
| Name | FInputKeyBinding |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
| Include Path | #include "Components/InputComponent.h" |
Syntax
struct FInputKeyBinding : public FInputBinding
Inheritance Hierarchy
- FInputBinding → FInputKeyBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components/InputComponent.h | |||
FInputKeyBinding
(
const FInputChord InChord, |
Components/InputComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Chord | FInputChord | Input Chord to bind to | Components/InputComponent.h | |
| KeyDelegate | FInputActionUnifiedDelegate | The delegate bound to the key chord | Components/InputComponent.h | |
| KeyEvent | TEnumAsByte< EInputEvent > | Key event to bind it to (e.g. pressed, released, double click) | Components/InputComponent.h |