Navigation
API > API/Runtime > API/Runtime/Engine
Binds a gesture to a function.
| Name | FInputGestureBinding |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
| Include Path | #include "Components/InputComponent.h" |
Syntax
struct FInputGestureBinding : public FInputBinding
Inheritance Hierarchy
- FInputBinding → FInputGestureBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components/InputComponent.h | |||
FInputGestureBinding
(
const FKey InGestureKey |
Components/InputComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GestureDelegate | FInputGestureUnifiedDelegate | The delegate bound to the gesture events | Components/InputComponent.h | |
| GestureKey | FKey | The gesture being bound to. | Components/InputComponent.h | |
| GestureValue | float | Value parameter, meaning is dependent on the gesture. | Components/InputComponent.h |