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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FDynamicEmitterDataBase
- FDynamicSpriteEmitterDataBase
- FDynamicTrailsEmitterData
- FDynamicAnimTrailEmitterData
- FDynamicRibbonEmitterData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Syntax
struct FDynamicTrailsEmitterData : public FDynamicSpriteEmitterDataBase
Remarks
Dynamic emitter data for Ribbon emitters
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | bClipSourceSegement | |
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uint32: 1 | bRenderGeometry | |
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uint32: 1 | bRenderParticles | |
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uint32: 1 | bRenderTangents | |
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uint32: 1 | bRenderTessellation | |
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uint32: 1 | bTextureTileDistance | |
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float | DistanceTessellationStepSize | |
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int32 | LastFramePreRendered | The sprite particle data. |
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FDynamicTrailsEmitterReplayData * | SourcePointer | |
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float | TangentTessellationScalar | |
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float | TextureTileDistance |
Constructors
Type | Name | Description | |
---|---|---|---|
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FDynamicTrailsEmitterData
(
const UParticleModuleRequired* RequiredModule |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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int32 | FillIndexData
(
FAsyncBufferFillData& Data |
Data fill functions. |
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int32 | FillVertexData
(
FAsyncBufferFillData& Data |
|
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void | Init
(
bool bInSelected |
Initialize this emitter's dynamic rendering data, called after source data has been filled in |
Overridden from FDynamicSpriteEmitterDataBase
Type | Name | Description | |
---|---|---|---|
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void | DoBufferFill
(
FAsyncBufferFillData& Me |
|
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int32 | Get the vertex stride for the dynamic parameter rendering data | |
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int32 | Get the vertex stride for the dynamic rendering data | |
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void | GetIndexAllocInfo
(
int32& OutNumIndices, |
Gets the number of indices to be allocated for this emitter. |
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const FDynamicTrailsEmitterReplayData * | Get the source replay data for this emitter | |
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void | RenderDebug
(
const FParticleSystemSceneProxy* Proxy, |
Debug rendering |
Overridden from FDynamicEmitterDataBase
Type | Name | Description | |
---|---|---|---|
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void | GetDynamicMeshElementsEmitter
(
const FParticleSystemSceneProxy* Proxy, |
|
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const FDynamicEmitterReplayDataBase & | GetSource () |
Returns the source data for this particle system |