Navigation
Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Syntax
struct FAsyncBufferFillData
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
void * | DynamicParameterData | Pointer to dynamic parameter data |
![]() |
int32 | IndexCount | Number of indices in IndexData |
![]() |
void * | IndexData | Pointer to index data |
![]() |
FMatrix | LocalToWorld | Local to world transform. |
![]() |
int32 | OutTriangleCount | Number of triangles filled in |
![]() |
int32 | VertexCount | Number of verts in VertexData |
![]() |
void * | VertexData | Pointer to vertex data |
![]() |
int32 | VertexSize | Stride of verts, used only for error checking |
![]() |
const FSceneView * | View | View for this buffer fill task |
![]() |
FMatrix | WorldToLocal | World to local transform. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Constructor, just zeros everything |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() |
Destructor, frees memory and zeros everything |