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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FDynamicEmitterReplayDataBase
- FDynamicSpriteEmitterReplayDataBase
- FDynamicBeam2EmitterReplayData
- FDynamicMeshEmitterReplayData
- FDynamicSpriteEmitterReplayData
- FDynamicTrailsEmitterReplayData
- FDynamicRibbonEmitterReplayData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Syntax
struct FDynamicEmitterReplayDataBase
Remarks
Source data base class for all emitter types
Variables
Type | Name | Description | |
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int32 | ActiveParticleCount | The number of particles currently active in this emitter. |
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FParticleDataContainer | DataContainer | |
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EDynamicEmitterType | eEmitterType | The type of emitter. |
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FMacroUVOverride | MacroUVOverride | MacroUV (override) data |
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int32 | ParticleStride | |
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FVector3f | Scale | |
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int32 | SortMode | Whether this emitter requires sorting as specified by artist. |
Constructors
Type | Name | Description | |
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Constructor |
Destructors
Type | Name | Description | |
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