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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FDynamicEmitterDataBase
- FDynamicSpriteEmitterDataBase
- FDynamicTrailsEmitterData
- FDynamicRibbonEmitterData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Syntax
struct FDynamicRibbonEmitterData : public FDynamicTrailsEmitterData
Remarks
Dynamic emitter data for Ribbon emitters
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 2 | RenderAxisOption | The sprite particle data. |
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FDynamicRibbonEmitterReplayData | Source | The frame source data for this particle system. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FDynamicRibbonEmitterData
(
const UParticleModuleRequired* RequiredModule |
Destructors
Type | Name | Description | |
---|---|---|---|
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Overridden from FDynamicTrailsEmitterData
Type | Name | Description | |
---|---|---|---|
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int32 | FillVertexData
(
FAsyncBufferFillData& Data |
Data fill functions. |
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void | Init
(
bool bInSelected |
Initialize this emitter's dynamic rendering data, called after source data has been filled in |
Overridden from FDynamicSpriteEmitterDataBase
Type | Name | Description | |
---|---|---|---|
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const FDynamicRibbonEmitterReplayData * | Get the source replay data for this emitter | |
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void | RenderDebug
(
const FParticleSystemSceneProxy* Proxy, |
Debug rendering |