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Unreal Engine C++ API Reference > Runtime > Engine > FDynamicRibbonEmitterData
- FDynamicTrailsEmitterData::Init()
- FDynamicRibbonEmitterData::Init()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
virtual void Init
&40;
bool bInSelected
&41;
Remarks
Initialize this emitter's dynamic rendering data, called after source data has been filled in