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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FDynamicEmitterReplayDataBase
- FDynamicSpriteEmitterReplayDataBase
- FDynamicTrailsEmitterReplayData
- FDynamicRibbonEmitterReplayData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Syntax
struct FDynamicRibbonEmitterReplayData : public FDynamicTrailsEmitterReplayData
Remarks
Source data for Ribbon emitters
Variables
Type | Name | Description | |
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int32 | MaxTessellationBetweenParticles | Payload offsets. |
Constructors
Type | Name | Description | |
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Constructor |