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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FDynamicEmitterReplayDataBase
- FDynamicSpriteEmitterReplayDataBase
- FDynamicMeshEmitterReplayData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Syntax
struct FDynamicMeshEmitterReplayData : public FDynamicSpriteEmitterReplayDataBase
Remarks
Source data for Mesh emitters
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bMeshRotationActive | |
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bool | bScaleUV | |
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FVector3f | LockedAxis | |
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uint8 | MeshAlignment | |
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int32 | MeshMotionBlurOffset | |
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int32 | MeshRotationOffset | |
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int32 | SubImages_Horizontal | |
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int32 | SubImages_Vertical | |
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int32 | SubUVDataOffset | |
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int32 | SubUVInterpMethod |
Constructors
Type | Name | Description | |
---|---|---|---|
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Constructor |