Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FDynamicEmitterReplayDataBase
- FDynamicSpriteEmitterReplayDataBase
- FDynamicBeam2EmitterReplayData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Syntax
struct FDynamicBeam2EmitterReplayData : public FDynamicSpriteEmitterReplayDataBase
Remarks
Source data for Beam emitters
Variables
Type | Name | Description | |
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int32 | BeamDataOffset | Offsets to particle data. |
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bool | bHighFreqNoise_Enabled | |
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bool | bLowFreqNoise_Enabled | |
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bool | bRenderDirectLine | |
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bool | bRenderGeometry | Debugging rendering flags |
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bool | bRenderLines | |
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bool | bRenderTessellation | |
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bool | bSmoothNoise_Enabled | |
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bool | bTargetNoise | |
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bool | bUseSource | |
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bool | bUseTarget | |
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int32 | Frequency | |
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int32 | IndexCount | |
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int32 | IndexStride | |
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int32 | InterpolatedPointsOffset | |
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int32 | InterpolationPoints | |
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int32 | NextNoisePointsOffset | |
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int32 | NoiseDeltaTimeOffset | |
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int32 | NoiseDistanceScaleOffset | |
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float | NoiseLockRadius | |
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float | NoiseLockTime | |
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float | NoiseRangeScale | |
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int32 | NoiseRateOffset | |
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FVector3f | NoiseSpeed | |
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float | NoiseTangentStrength | |
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float | NoiseTension | |
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int32 | NoiseTessellation | |
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int32 | Sheets | |
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uint8 | TaperMethod | |
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int32 | TaperValuesOffset | |
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int32 | TargetNoisePointsOffset | |
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int32 | TextureTile | |
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float | TextureTileDistance | |
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TArray< int32 > | TrianglesPerSheet | |
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int32 | UpVectorStepSize | |
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int32 | VertexCount |
Constructors
Type | Name | Description | |
---|---|---|---|
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Constructor |