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API > API/Runtime > API/Runtime/Engine
| Name | FDataLayerUtils |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerUtils.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerUtils.h" |
Syntax
class FDataLayerUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool AreDataLayerTypesCompatible
(
EDataLayerType ParentDataLayerType, |
WorldPartition/DataLayer/DataLayerUtils.h | ||
static bool AreWorldDataLayersActorDescsSane
(
const TArray< const FWorldDataLayersActorDesc* >& InWorldDataLayersActorDescs |
WorldPartition/DataLayer/DataLayerUtils.h | ||
static bool FindDataLayerByShortName
(
const UDataLayerManager* InDataLayerManager, |
WorldPartition/DataLayer/DataLayerUtils.h | ||
static TArray< const FWorldDataLayersActorDesc * > FindWorldDataLayerActorDescs
(
const FStreamingGenerationActorDescViewMap& ActorDescViewMap |
WorldPartition/DataLayer/DataLayerUtils.h | ||
static FString GenerateUniqueDataLayerShortName
(
const UDataLayerManager* InDataLayerManager, |
WorldPartition/DataLayer/DataLayerUtils.h | ||
static const TCHAR * GetDataLayerIconName
(
EDataLayerType DataLayerType |
WorldPartition/DataLayer/DataLayerUtils.h | ||
static const FDataLayerInstanceDesc * GetDataLayerInstanceDescFromAssetPath
(
const TArray< const FWorldDataLayersActorDesc* >& InWorldDataLayersActorDescs, |
WorldPartition/DataLayer/DataLayerUtils.h | ||
static const FDataLayerInstanceDesc * GetDataLayerInstanceDescFromInstanceName
(
const TArray< const FWorldDataLayersActorDesc* >& InWorldDataLayersActorDescs, |
WorldPartition/DataLayer/DataLayerUtils.h | ||
| WorldPartition/DataLayer/DataLayerUtils.h | |||
static FDataLayerInstanceNames ResolveDataLayerInstanceNames
(
const UDataLayerManager* InDataLayerManager, |
WorldPartition/DataLayer/DataLayerUtils.h | ||
static TArray< FName > ResolvedDataLayerInstanceNames
(
const UDataLayerManager* InDataLayerManager, |
WorldPartition/DataLayer/DataLayerUtils.h | ||
static PRAGMA_DISABLE_DEPRECATION_WARNINGS bool ResolveRuntimeDataLayerInstanceNames
(
const UDataLayerManager* InDataLayerManager, |
WorldPartition/DataLayer/DataLayerUtils.h | ||
static bool ResolveRuntimeDataLayerInstanceNames
(
const UDataLayerManager* InDataLayerManager, |
WorldPartition/DataLayer/DataLayerUtils.h | ||
static bool SetDataLayerShortName
(
UDataLayerInstance* InDataLayerInstance, |
WorldPartition/DataLayer/DataLayerUtils.h |