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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDataLayerUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static PRAGMA_DISABLE_DEPRECATION_WARNINGS bool ResolveRuntimeDataLayerInstanceNames
(
const UDataLayerManager* InDataLayerManager, |
WorldPartition/DataLayer/DataLayerUtils.h | ||
static bool ResolveRuntimeDataLayerInstanceNames
(
const UDataLayerManager* InDataLayerManager, |
WorldPartition/DataLayer/DataLayerUtils.h |
ResolveRuntimeDataLayerInstanceNames(const UDataLayerManager *, const class FWorldPartitionActorDescView &, const FStreamingGenerationActorDescViewMap &, TArray< FName > &)
| Name | ResolveRuntimeDataLayerInstanceNames |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerUtils.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerUtils.h" |
static PRAGMA_DISABLE_DEPRECATION_WARNINGS bool ResolveRuntimeDataLayerInstanceNames
(
const UDataLayerManager * InDataLayerManager,
const class FWorldPartitionActorDescView & InActorDescView,
const FStreamingGenerationActorDescViewMap & ActorDescViewMap,
TArray < FName > & OutRuntimeDataLayerInstanceNames
)
ResolveRuntimeDataLayerInstanceNames(const UDataLayerManager , const IWorldPartitionActorDescInstanceView &, const TArray< const FWorldDataLayersActorDesc > &, FDataLayerInstanceNames &)
| Name | ResolveRuntimeDataLayerInstanceNames |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerUtils.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerUtils.cpp |
static bool ResolveRuntimeDataLayerInstanceNames
(
const UDataLayerManager * InDataLayerManager,
const IWorldPartitionActorDescInstanceView & InActorDescView,
const TArray < const FWorldDataLayersActorDesc * > & InWorldDataLayersActorDescs,
FDataLayerInstanceNames & OutRuntimeDataLayerInstanceNames
)