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| Name | FDataLayerInstanceDesc |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayersActorDesc.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayersActorDesc.h" |
Syntax
class FDataLayerInstanceDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataLayerInstanceDesc() |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetPath | FName | DataLayer Asset Path. | WorldPartition/DataLayer/WorldDataLayersActorDesc.h | |
| bDeprecatedIsRuntime | bool | WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
| bIsIncludedInActorFilterDefault | bool | Returns if data layer should be included by default in FWorldPartitionActorFilter. | WorldPartition/DataLayer/WorldDataLayersActorDesc.h | |
| bIsPrivate | bool | DataLayer Asset is Private. | WorldPartition/DataLayer/WorldDataLayersActorDesc.h | |
| bIsUsingAsset | bool | We can't rely on a valid AssetPath to determine if DataLayerInstance is UDataLayerInstanceWithAsset/UDataLayerInstancePrivate. | WorldPartition/DataLayer/WorldDataLayersActorDesc.h | |
| bPrivateDataLayerSupportsActorFilter | bool | If DataLayer Asset is Private store the SupportsActorFilter() flag. | WorldPartition/DataLayer/WorldDataLayersActorDesc.h | |
| Name | FName | DataLayerInstance Name. | WorldPartition/DataLayer/WorldDataLayersActorDesc.h | |
| ParentName | FName | Parent DataLayerInstance Name. | WorldPartition/DataLayer/WorldDataLayersActorDesc.h | |
| PrivateShortName | FString | If DataLayer Asset is Private store the ShortName (also used for UDeprecatedDataLayerInstance) | WorldPartition/DataLayer/WorldDataLayersActorDesc.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetAssetPath() |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
EDataLayerType GetDataLayerType() |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
FName GetName() |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
FName GetParentName() |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
FString GetShortName() |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
void Init
(
UDataLayerInstance* DataLayerInstance |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
bool IsIncludedInActorFilterDefault() |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
bool IsUsingAsset() |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
bool SupportsActorFilters() |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h |