Navigation
API > API/Runtime > API/Runtime/Engine
ActorDesc for AWorldDataLayers actors.
| Name | FWorldDataLayersActorDesc |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayersActorDesc.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayersActorDesc.h" |
Syntax
class FWorldDataLayersActorDesc : public FWorldPartitionActorDesc
Inheritance Hierarchy
- FWorldPartitionActorDesc → FWorldDataLayersActorDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorldDataLayersActorDesc() |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsExternalDataLayerWorldDataLayers | bool | WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
| bIsValid | bool | WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
| bUseExternalPackageDataLayerInstances | bool | WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
| DataLayerInstances | TArray< FDataLayerInstanceDesc > | WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
| ExternalPackageDataLayerInstances | TOptional< TArray< FDataLayerInstanceDesc > > | WorldPartition/DataLayer/WorldDataLayersActorDesc.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FDataLayerInstanceDesc * GetDataLayerInstanceFromAssetPath
(
FName InDataLayerAssetPath |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
const FDataLayerInstanceDesc * GetDataLayerInstanceFromInstanceName
(
FName InDataLayerInstanceName |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
const TArray< FDataLayerInstanceDesc > & GetDataLayerInstances() |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
bool IsValid() |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h |
Protected
Overridden from FWorldPartitionActorDesc
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Equals
(
const FWorldPartitionActorDesc* Other |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
virtual uint32 GetSizeOf() |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
virtual void Init
(
const AActor* InActor |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
virtual bool IsResaveNeeded() |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
virtual bool IsRuntimeRelevant
(
const FWorldPartitionActorDescInstance* InActorDescInstance |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h | ||
virtual void Serialize
(
FArchive& Ar |
WorldPartition/DataLayer/WorldDataLayersActorDesc.h |