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| Name | FAnimNode_ApplyMeshSpaceAdditive |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_ApplyMeshSpaceAdditive.h |
| Include Path | #include "Animation/AnimNode_ApplyMeshSpaceAdditive.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_ApplyMeshSpaceAdditive : public FAnimNode_Base
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_ApplyMeshSpaceAdditive
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_ApplyMeshSpaceAdditive() |
Animation/AnimNode_ApplyMeshSpaceAdditive.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActualAlpha | float | Animation/AnimNode_ApplyMeshSpaceAdditive.h | ||
| Additive | FPoseLink | Animation/AnimNode_ApplyMeshSpaceAdditive.h |
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| Alpha | float | The float value that controls the alpha blending when the alpha input type is set to 'Float' | Animation/AnimNode_ApplyMeshSpaceAdditive.h |
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| AlphaBoolBlend | FInputAlphaBoolBlend | Animation/AnimNode_ApplyMeshSpaceAdditive.h |
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| AlphaCurveName | FName | Animation/AnimNode_ApplyMeshSpaceAdditive.h |
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| AlphaInputType | EAnimAlphaInputType | The data type used to control the alpha blending of the additive pose. | Animation/AnimNode_ApplyMeshSpaceAdditive.h |
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| AlphaScaleBias | FInputScaleBias | Animation/AnimNode_ApplyMeshSpaceAdditive.h |
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| AlphaScaleBiasClamp | FInputScaleBiasClamp | Animation/AnimNode_ApplyMeshSpaceAdditive.h |
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| bAlphaBoolEnabled | uint8 | The boolean value that controls the alpha blending when the alpha input type is set to 'Bool' | Animation/AnimNode_ApplyMeshSpaceAdditive.h |
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| Base | FPoseLink | Animation/AnimNode_ApplyMeshSpaceAdditive.h |
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| bRootSpaceAdditive | uint8 | Animation/AnimNode_ApplyMeshSpaceAdditive.h |
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| LODThreshold | int32 | Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited | Animation/AnimNode_ApplyMeshSpaceAdditive.h |
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Functions
Public
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). | Animation/AnimNode_ApplyMeshSpaceAdditive.h | |
virtual void Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). | Animation/AnimNode_ApplyMeshSpaceAdditive.h | |
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. | Animation/AnimNode_ApplyMeshSpaceAdditive.h | |
virtual int32 GetLODThreshold () |
Get the LOD level at which this node is enabled. | Animation/AnimNode_ApplyMeshSpaceAdditive.h | |
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
Called when the node first runs. | Animation/AnimNode_ApplyMeshSpaceAdditive.h | |
virtual void Update_AnyThread
(
const FAnimationUpdateContext& Context |
Called to update the state of the graph relative to this node. | Animation/AnimNode_ApplyMeshSpaceAdditive.h |