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Context passed around when RequiredBones array changed and cached bones indices have to be refreshed. (RequiredBones array changed because of an LOD switch for example)
| Name | FAnimationCacheBonesContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
| Include Path | #include "Animation/AnimNodeBase.h" |
Syntax
struct FAnimationCacheBonesContext : public FAnimationBaseContext
Inheritance Hierarchy
- FAnimationBaseContext → FAnimationCacheBonesContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimationCacheBonesContext
(
FAnimInstanceProxy* InAnimInstanceProxy |
Animation/AnimNodeBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimationCacheBonesContext WithNodeId
(
int32 InNodeId |
Animation/AnimNodeBase.h |