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Unreal Engine C++ API Reference > Runtime > Engine > EdGraph > UEdGraphNode
- UEdGraphNode::CanDuplicateNode()
- UAnimGraphNode_TransitionResult::CanDuplicateNode()
- UMaterialGraphNode_PinBase::CanDuplicateNode()
- UAnimGraphNode_BlendSpaceSampleResult::CanDuplicateNode()
- UCustomizableObjectNodeObjectChild::CanDuplicateNode()
- UGameplayTagsK2Node_MultiCompareBase::CanDuplicateNode()
- UGameplayTagsK2Node_LiteralGameplayTag::CanDuplicateNode()
- UAnimGraphNode_Root::CanDuplicateNode()
- UMaterialGraphNode_Root::CanDuplicateNode()
- USoundCueGraphNode_Root::CanDuplicateNode()
- UAnimStateConduitNode::CanDuplicateNode()
- UAnimGraphNode_TransitionPoseEvaluator::CanDuplicateNode()
- UAnimGraphNode_StateResult::CanDuplicateNode()
- UBehaviorTreeGraphNode_Root::CanDuplicateNode()
- UNiagaraOverviewNode::CanDuplicateNode()
- UNiagaraNodeOutput::CanDuplicateNode()
- UAnimStateAliasNode::CanDuplicateNode()
- UAIGraphNode::CanDuplicateNode()
- UBehaviorTreeGraphNode_Root::CanDuplicateNode()
- UAnimStateNode::CanDuplicateNode()
- UK2Node_Tunnel::CanDuplicateNode()
- UAnimGraphNode_LinkedInputPose::CanDuplicateNode()
- UAnimStateTransitionNode::CanDuplicateNode()
- UMetasoundEditorGraphOutputNode::CanDuplicateNode()
- UCustomizableObjectNodeObject::CanDuplicateNode()
- UCustomizableObjectNodeObjectChild::CanDuplicateNode()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphNode.h |
Include | #include "EdGraph/EdGraphNode.h" |
Source | /Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphNode.cpp |
virtual bool CanDuplicateNode&40;&41; const
Remarks
Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph