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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Tunnel
- UEdGraphNode::CanDuplicateNode()
- UK2Node_Tunnel::CanDuplicateNode()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h |
Include | #include "K2Node_Tunnel.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Tunnel.cpp |
virtual bool CanDuplicateNode&40;&41; const
Remarks
Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph