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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateTransitionNode
- UEdGraphNode::CanDuplicateNode()
- UAnimStateTransitionNode::CanDuplicateNode()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h |
Include | #include "AnimStateTransitionNode.h" |
virtual bool CanDuplicateNode&40;&41; const
Remarks
Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph