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Unreal Engine C++ API Reference > Editor > AIGraph > UAIGraphNode
- UEdGraphNode::CanDuplicateNode()
- UAIGraphNode::CanDuplicateNode()
- UBehaviorTreeGraphNode_Root::CanDuplicateNode()
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h |
Include | #include "AIGraphNode.h" |
Source | /Engine/Source/Editor/AIGraph/Private/AIGraphNode.cpp |
virtual bool CanDuplicateNode&40;&41; const
Remarks
Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph