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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeGraphNode_Root
- UEdGraphNode::CanDuplicateNode()
- UAIGraphNode::CanDuplicateNode()
- UBehaviorTreeGraphNode_Root::CanDuplicateNode()
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h |
Include | #include "BehaviorTreeGraphNode_Root.h" |
virtual bool CanDuplicateNode&40;&41; const
Remarks
Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph