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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
- USceneComponent::HasAnySockets()
- UFieldSystemComponent::HasAnySockets()
- UCableComponent::HasAnySockets()
- PAPER2UPaperSpriteComponent::HasAnySockets()
- USpringArmComponent::HasAnySockets()
- PAPER2UPaperFlipbookComponent::HasAnySockets()
- UStaticMeshComponent::HasAnySockets()
- UGeometryCollectionComponent::HasAnySockets()
- USkinnedMeshComponent::HasAnySockets()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual bool HasAnySockets&40;&41; const
Remarks
Returns true if this component has any sockets