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Unreal Engine C++ API Reference > Runtime > FieldSystemEngine > Field > UFieldSystemComponent
- USceneComponent::HasAnySockets()
- UFieldSystemComponent::HasAnySockets()
References
Module | FieldSystemEngine |
Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemComponent.h |
Include | #include "Field/FieldSystemComponent.h" |
virtual bool HasAnySockets&40;&41; const
Remarks
Returns true if this component has any sockets