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Unreal Engine C++ API Reference > Runtime > Engine > Components > UPrimitiveComponent
- UActorComponent::OnUnregister()
- USceneComponent::OnUnregister()
- UPrimitiveComponent::OnUnregister()
- UMassCrowdLaneDataRenderingComponent::OnUnregister()
- USmartObjectDebugRenderingComponent::OnUnregister()
- UNavCorridorTestingComponent::OnUnregister()
- UZoneShapeComponent::OnUnregister()
- UZoneGraphTestingComponent::OnUnregister()
- UGeometryCacheComponent::OnUnregister()
- UZoneGraphAnnotationTestingComponent::OnUnregister()
- UVectorFieldComponent::OnUnregister()
- UXRDeviceVisualizationComponent::OnUnregister()
- UZoneGraphRenderingComponent::OnUnregister()
- UZoneGraphAnnotationComponent::OnUnregister()
- USmartObjectZoneAnnotations::OnUnregister()
- PAPER2UPaperTerrainComponent::OnUnregister()
- UWidgetComponent::OnUnregister()
- USmartObjectZoneAnnotations::OnUnregister()
- UGroomComponent::OnUnregister()
- UVirtualHeightfieldMeshComponent::OnUnregister()
- UContextualAnimSceneActorComponent::OnUnregister()
- UNiagaraComponent::OnUnregister()
- UNavMeshRenderingComponent::OnUnregister()
- ULandscapeHeightfieldCollisionComponent::OnUnregister()
- UControlRigComponent::OnUnregister()
- UWaterBodyComponent::OnUnregister()
- UStaticMeshComponent::OnUnregister()
- UXRDeviceVisualizationComponent::OnUnregister()
- UGeometryCollectionComponent::OnUnregister()
- ULandscapeComponent::OnUnregister()
- USkinnedMeshComponent::OnUnregister()
- USkeletalMeshComponent::OnUnregister()
- UParticleSystemComponent::OnUnregister()
- USkeletalMeshComponent::OnUnregister()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include | #include "Components/PrimitiveComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual void OnUnregister&40;&41;
Remarks
Called when a component is unregistered. Called after DestroyRenderState_Concurrent and OnDestroyPhysicsState are called.