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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
- UActorComponent::OnUnregister()
- USceneComponent::OnUnregister()
- UPrimitiveComponent::OnUnregister()
- UParticleSystemComponent::OnUnregister()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void OnUnregister&40;&41;
Remarks
Called when a component is unregistered. Called after DestroyRenderState_Concurrent and OnDestroyPhysicsState are called.