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Unreal Engine C++ API Reference > Runtime > Engine > Components > UActorComponent
- UObject::GetLifetimeReplicatedProps()
- UActorComponent::GetLifetimeReplicatedProps()
- UMotionWarpingComponent::GetLifetimeReplicatedProps()
- UClusterUnionReplicatedProxyComponent::GetLifetimeReplicatedProps()
- UMassAgentComponent::GetLifetimeReplicatedProps()
- UGameplayTasksComponent::GetLifetimeReplicatedProps()
- UAbilitySystemComponent::GetLifetimeReplicatedProps()
- UContextualAnimSceneActorComponent::GetLifetimeReplicatedProps()
- UChildActorComponent::GetLifetimeReplicatedProps()
- UClusterUnionComponent::GetLifetimeReplicatedProps()
- USplineComponent::GetLifetimeReplicatedProps()
- UNetworkPhysicsComponent::GetLifetimeReplicatedProps()
- UGeometryCollectionComponent::GetLifetimeReplicatedProps()
- USceneComponent::GetLifetimeReplicatedProps()
- UContextualAnimSceneActorComponent::GetLifetimeReplicatedProps()
- UChildActorComponent::GetLifetimeReplicatedProps()
- UClusterUnionComponent::GetLifetimeReplicatedProps()
- USplineComponent::GetLifetimeReplicatedProps()
- UGeometryCollectionComponent::GetLifetimeReplicatedProps()
- UAbilitySystemComponent::GetLifetimeReplicatedProps()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void GetLifetimeReplicatedProps
&40;
TArray< FLifetimeProperty > & OutLifetimeProps
&41; const
Remarks
Returns properties that are replicated for the lifetime of the actor channel