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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UClusterUnionComponent
- UObject::GetLifetimeReplicatedProps()
- UActorComponent::GetLifetimeReplicatedProps()
- USceneComponent::GetLifetimeReplicatedProps()
- UClusterUnionComponent::GetLifetimeReplicatedProps()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
Include | #include "PhysicsEngine/ClusterUnionComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ClusterUnionComponent.cpp |
virtual void GetLifetimeReplicatedProps
&40;
TArray< FLifetimeProperty > & OutLifetimeProps
&41; const
Remarks
Returns properties that are replicated for the lifetime of the actor channel