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ACameraActor |
A CameraActor is a camera viewpoint that can be placed in a level. |
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ACameraShakeSourceActor |
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APlayerCameraManager |
A PlayerCameraManager is responsible for managing the camera for a particular player. |
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FActiveCameraShakeInfo |
Information about an active camera shake. |
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FAddCameraShakeParams |
Parameter struct for adding new camera shakes to UCameraModifier_CameraShake |
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FCameraAnimationHelper |
Helper class for applying animations to a camera. |
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FCameraAnimationHelperOffset |
Helper structure to store a camera transform. |
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FCameraCacheEntry |
Cached camera POV info, stored as optimization so we only need to do a full camera update once per tick. |
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FCameraLensInterfaceClassSupport |
Wrapper type for validation that the specfied subclass in fact does implement the desired interface! |
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FCameraPhotographyManager |
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FCameraShakeApplyResultParams |
Parameter structure for appling scale and playspace to a camera shake result. |
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FCameraShakeDebugData |
Information about active or recently ended camera shakes that we want to show in the debug graph display. |
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FCameraShakeDebugDataPoint |
A data point for the debug graph display. |
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FCameraShakeDuration |
Camera shake duration. |
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FCameraShakeInfo |
Information about a camera shake class. |
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FCameraShakeScrubParams |
Parameters for scrubbing a camera shake. |
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FCameraShakeStartParams |
Parameters for starting a camera shake. |
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FCameraShakeState |
Transitive state of a shake or shake pattern. |
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FCameraShakeStopParams |
Parameters for stopping a camera shake. |
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FCameraShakeUpdateParams |
Parameters for updating a camera shake. |
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FCameraShakeUpdateResult |
The result of a camera shake update. |
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FCameraUpdateContext |
Used to update camera entries in the camera stack. |
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FDummySpacerCameraTypes |
NOTE: This code is work in progress - do not use these types until this comment is removed. |
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FMinimalViewInfo |
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FOnAudioFadeChangeSignature |
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FPooledCameraShakes |
List of reusable camera shake instances that we store in a recycling pool. |
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FTViewTarget |
A ViewTarget is the primary actor the camera is associated with. |
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FViewTargetTransitionParams |
A set of parameters to describe how to transition between view targets. |
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ICameraLensEffectInterface |
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ICameraModularFeature |
A modular feature interface for cameras. |
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UCameraComponent |
Represents a camera viewpoint and settings, such as projection type, field of view, and post-process overrides. |
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UCameraLensEffectInterface |
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UCameraLensEffectInterfaceClassSupportLibrary |
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UCameraModifier |
A CameraModifier is a base class for objects that may adjust the final camera properties after being computed by the APlayerCameraManager ( |
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UCameraModifier_CameraShake |
A UCameraModifier_CameraShake is a camera modifier that can apply a UCameraShakeBase to the owning camera. |
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UCameraShakeBase |
Base class for a camera shake. |
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UCameraShakePattern |
A shake "pattern" defines how a camera should be effectively shaken. |
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UCameraShakeSourceComponent |
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