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Unreal Engine C++ API Reference > Runtime > Engine > Camera
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
Include | #include "Camera/CameraShakeBase.h" |
Syntax
struct FCameraShakeUpdateResult
Remarks
The result of a camera shake update.
Variables
Type | Name | Description | |
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ECameraShakeUpdateResultFlags | Flags | Flags for how the base class should handle the result |
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float | FOV | Field-of-view offset for the view, or new absolute field-of-view if ApplyAsAbsolute flag is set |
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FVector | Location | Location offset for the view, or new absolute location if ApplyAsAbsolute flag is set |
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float | PostProcessBlendWeight | Blend weight for post process settings |
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FPostProcessSettings | PostProcessSettings | Post process settings, applied if PostProcessBlendWeight is above 0 |
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FRotator | Rotation | Rotation offset for the view, or new absolute rotation if ApplyAsAbsolute flag is set |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
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void | ApplyScale
(
float InScale |
Apply the given scale to the result (only if it is "relative") |