Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ACameraActor
- ACineCameraActor
- AVCamBaseActor
- AVCamBaseActorWithPreset
- AVirtualCameraActor
- AEditorUtilityCamera
- AICVFXTestLocation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraActor.h |
Include | #include "Camera/CameraActor.h" |
Syntax
class ACameraActor : public AActor
Remarks
A CameraActor is a camera viewpoint that can be placed in a level.
Constructors
Type | Name | Description | |
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ACameraActor
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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int32 | Returns index of the player for whom we auto-activate, or INDEX_NONE (-1) if disabled. | |
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UCameraComponent * | Returns CameraComponent subobject | |
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void | Called to notify that this camera was cut to, so it can update things like interpolation if necessary. |
Overridden from AActor
Type | Name | Description | |
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void | BeginPlay () |
Overridable native event for when play begins for this actor. |
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USceneComponent * | Returns this actor's default attachment component for attaching children to |
Overridden from UObject
Type | Name | Description | |
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void | PostLoadSubobjects
(
FObjectInstancingGraph* OuterInstanceGraph |
Instances components for objects being loaded from disk, if necessary. |
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void | Handles reading, writing, and reference collecting using FArchive. |