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Unreal Engine C++ API Reference > Runtime > CinematicCamera
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ACameraActor
- ACineCameraActor
- AVCamBaseActor
- AVCamBaseActorWithPreset
- AVirtualCameraActor
References
Module | CinematicCamera |
Header | /Engine/Source/Runtime/CinematicCamera/Public/CineCameraActor.h |
Include | #include "CineCameraActor.h" |
Syntax
class ACineCameraActor : public ACameraActor
Remarks
A CineCameraActor is a CameraActor specialized to work like a cinematic camera.
Variables
Type | Name | Description | |
---|---|---|---|
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uint8: 1 | bResetInterplation | Set to true to skip any interpolations on the next update. Resets to false automatically. |
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FCameraLookatTrackingSettings | LookatTrackingSettings |
Constructors
Type | Name | Description | |
---|---|---|---|
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ACineCameraActor
(
const FObjectInitializer& ObjectInitializer |
Ctor. |
Functions
Type | Name | Description | |
---|---|---|---|
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UCineCameraComponent * | Returns the CineCameraComponent of this CineCamera | |
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FVector | ||
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bool |
Overridden from ACameraActor
Type | Name | Description | |
---|---|---|---|
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void | Called to notify that this camera was cut to, so it can update things like interpolation if necessary. |
Overridden from AActor
Type | Name | Description | |
---|---|---|---|
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void | Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay | |
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bool | If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly | |
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void | Tick
(
float DeltaSeconds |
Function called every frame on this Actor. |