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Unreal Engine C++ API Reference > Runtime > Engine > Camera > ACameraActor
- ACameraActor::NotifyCameraCut()
- ACineCameraActor::NotifyCameraCut()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraActor.h |
Include | #include "Camera/CameraActor.h" |
virtual void NotifyCameraCut&40;&41;
Remarks
Called to notify that this camera was cut to, so it can update things like interpolation if necessary. Typically called by the camera component.