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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/PreviewAssetAttachComponent.h |
Include | #include "Animation/PreviewAssetAttachComponent.h" |
Syntax
struct FPreviewAssetAttachContainer
Remarks
Component which deals with attaching assets
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddAttachedObject
(
UObject* AttachObject, |
Adds the given Name/Object to the PreviewAttachedObjects list. |
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void | AddUniqueAttachedObject
(
UObject* AttachObject, |
Adds the given Name/Object uniquely to the PreviewAttachedObjects list. |
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void | Clears all the preview attached objects | |
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TConstIterator | Const iterator creator for AttachedObjects | |
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TIterator | Iterator creator for AttachedObjects | |
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UObject * | GetAttachedObjectByAttachName
(
FName AttachName |
Grab the asset (if any) attached at the place given |
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int32 | Num () |
Returns the number of attached objects |
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void | RemoveAtSwap
(
int32 Index, |
RemoveAtSwap passthrough |
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void | RemoveAttachedObject
(
UObject* ObjectToRemove, |
Remove the given object from the attached list |
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void | Helper function to fix up attached objects after property deprecation | |
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int32 | Helper function to remove invalid attached object references |
Operators
Type | Name | Description | |
---|---|---|---|
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FPreviewAttachedObjectPair & | operator[]
(
int32 i |
Operator [] - pipes through to AttachedObjects |
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const FPreviewAttachedObjectPair & | operator[]
(
int32 i |
Operator [] - pipes through to AttachedObjects |