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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/CustomAttributesRuntime.h |
Include | #include "Animation/CustomAttributesRuntime.h" |
Syntax
struct FCustomAttributesRuntime
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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void | AccumulateAttributes
(
const UE::Anim::FStackAttributeContainer& SourceAttributes, |
Functionality moved, see UE::Animation::Attributes::AccumulateAttributes |
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void | BlendAttributes
(
const TArrayView< const UE::Anim::FStackAttributeContainer > SourceAttributes, |
Functionality moved, see UE::Animation::Attributes::BlendAttributes |
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void | BlendAttributes
(
const TArrayView< const UE::Anim::FStackAttributeContainer*const > SourceAttributes, |
Functionality moved, see UE::Animation::Attributes::BlendAttributes |
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void | BlendAttributes
(
const TArrayView< const UE::Anim::FStackAttributeContainer > SourceAttributes, |
Functionality moved, see UE::Animation::Attributes::BlendAttributes |
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void | BlendAttributesPerBone
(
const UE::Anim::FStackAttributeContainer& SourceAttributes1, |
Functionality moved, see UE::Animation::Attributes::BlendAttributesPerBone |
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void | BlendAttributesPerBoneFilter
(
const TArrayView< const UE::Anim::FStackAttributeContainer > BlendAttributes, |
Functionality moved, see UE::Animation::Attributes::BlendAttributesPerBoneFilter |
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void | CopyAndRemapAttributes
(
const UE::Anim::FHeapAttributeContainer& SourceAttributes, |
Functionality moved, see UE::Animation::Attributes::CopyAndRemapAttributes |
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ECustomAttributeBlendType | GetAttributeBlendType
(
const FName& InName |
Functionality moved, see UE::Animation::Attributes::GetAttributeBlendType |
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void | GetAttributeValue
(
const FCustomAttribute& Attribute, |
Use UE::Animation::Attributes::GetAttributeValue with different signature |
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void | GetAttributeValue
(
const FCustomAttribute& Attribute, |
Use UE::Animation::Attributes::GetAttributeValue with different signature |
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void | GetAttributeValue
(
const FCustomAttribute& Attribute, |
Use UE::Animation::Attributes::GetAttributeValue with different signature |
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void | GetAttributeValue
(
UE::Anim::FStackAttributeContainer& OutAttributes, |
Use UE::Animation::Attributes::GetAttributeValue with different signature |
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void | InterpolateAttributes
(
const UE::Anim::FHeapAttributeContainer& SourceAttributes, |
Functionality moved, see UE::Animation::Attributes::InterpolateAttributes |
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void | OverrideAttributes
(
const UE::Anim::FStackAttributeContainer& SourceAttributes, |
Functionality moved, see UE::Animation::Attributes::OverrideAttributes |
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void | SubtractAttributes
(
const UE::Anim::FStackAttributeContainer& SourceAttributes, |
Functionality moved, see UE::Animation::Attributes::OverrideAttributes |