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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FCustomAttributesRuntime
Deprecated * Functionality moved, see UE::Animation::Attributes::BlendAttributesPerBoneFilter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/CustomAttributesRuntime.h |
Include | #include "Animation/CustomAttributesRuntime.h" |
static void BlendAttributesPerBoneFilter
&40;
const TArrayView< const UE::Anim::FStackAttributeContainer > BlendAttributes,
const TArray< FPerBoneBlendWeight > & BoneBlendWeights,
UE::Anim::FStackAttributeContainer & OutAttributes
&41;
Remarks
Blend custom attribute values from N set of inputs, using bone filter pose weights