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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FCustomAttributesRuntime
Deprecated * Functionality moved, see UE::Animation::Attributes::BlendAttributesPerBone
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/CustomAttributesRuntime.h |
Include | #include "Animation/CustomAttributesRuntime.h" |
static void BlendAttributesPerBone
&40;
const UE::Anim::FStackAttributeContainer & SourceAttributes1,
const UE::Anim::FStackAttributeContainer & SourceAttributes2,
const TArrayView< const float > WeightsOfSource2,
UE::Anim::FStackAttributeContainer & OutAttributes
&41;
Remarks
Blend custom attribute values from 2 inputs, using per-bone weights