Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/AnimData
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimDataModel
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/AnimDataModel.h |
| Include | #include "Animation/AnimData/AnimDataModel.h" |
Syntax
UCLASS (BlueprintType, Meta=(DebugTreeLeaf), MinimalAPI)
class UAnimDataModel :
public UObject ,
public IAnimationDataModel
Remarks
The Model represents the source data for animations. It contains both bone animation data as well as animated curves. They are currently only a sub-object of a AnimSequenceBase instance. The instance derives all runtime data from the source data.
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| bool | IsEditorOnly () |
Called during saving to determine if the object is forced to be editor only or not | |
| void | PostDuplicate
(
bool bDuplicateForPIE |
Called after duplication & serialization and before PostLoad. | |
| void | PostLoad () |
Begin UObject overrides |