Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- FAnimCurveBase
- FFloatCurve
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCurveTypes.h |
| Include | #include "Animation/AnimCurveTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FFloatCurve : public FAnimCurveBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| FRichCurve | FloatCurve | Curve data for float. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FFloatCurve () |
|||
FFloatCurve
(
FSmartName InName, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CopyCurve
(
const FFloatCurve& SourceCurve |
We don't want to have = operator. This only copies curves, but leaving naming and everything else intact. | |
| float | Evaluate
(
float CurrentTime |
||
| void | |||
| void | Resize
(
float NewLength, |
||
| void | UpdateOrAddKey
(
float NewKey, |